shu:this is prob the only chinese made mmo i will be playing for this year ^^
This article is originally from Age of Wulin Chinese official site
Rumors on Age of Wulin,
which has been developed for 3 years and undergone two big changes, are
spread from time to time. How on earth is the game? Now, Snail Game's
CEO Shi Hai would like to unveil its mystery by walking us through some
exciting features of the game.
Shi Hai is ready to show you the game he's proud of
The following content was said by Mr. Shi.
We are glad to demonstrate how to play Age of Wulin. First, we
admit that this game is not made for players who are poisoned by rubbish
MMOs, but for those who get a true understanding of games. If you want
to derive true pleasure from games, you are certain to love this game.
On the contrary, if you just go for high numerical values and unskilled
gameplay, I can do nothing. We don't intend to attract medium and
low-end users, who are not our cup of tea. It is known that current
games perform well in graphics, and if we just make some modifications,
perhaps we have released dozens of games. We are quite convinced that
there are some players really understanding Age of Wulin.
Age of Wulin offers 8 sects. 8 novels with over 200 thousand words
respectively are written to describe a character's stories. There are
more than 10 thousand quests, including the main storyline, world
storyline and sect storyline. Furthermore, 80+ social forces, more than
10,000 NPCs and 1,000 main storyline NPCs can be found in the game.
Each character's eyebrows and chin can be customized as players please. Character names can also be randomly generated.
Choosing a name
Instead of standing still, NPCs can move around and respond to
players' actions. Accepted quests will vary according to the storyline
players choose. Here, I'd like to introduce Age of Wulin's favor and
The game starts
With relevant rewards and game content running through, this system
is not simply related to hatred value. NPCs will play an important role
and the system will record what players do in the game.
The beginning city
No walkthrough will be published, as every player will experience
differently when interacting with NPCs and receiving rewards. You may
fall into a hole, but others won't. Therefore, the best way is to try by
The passerby will glance at you
Employing our self-developed Flexi engine, the game renders wonderful
graphics for sure. Besides, we are optimizing the game all the time.
Since some players complained about our high system requirements, I
tried out the game on a computer which was purchased several years ago,
and it still ran smoothly. The game features a weather system, but the
diurnal variation system is not integrated.
The Qinggong system spices up the game, as
well. Players can practice a dozen Qinggong stunts and freely exert them
when necessary. You can shuttle back and forth between big scenes by
use of Qinggong stunts and fly to wherever you can see, like the frontal
statue of a Buddha and the chain bridge. Please be careful, or else you
will fall and die.
Age of Wulin is characterized by many special scenes, which has taken
developers much time, such as the Thousand-Lamp Town and Tea Forest.
Both of them are really beautiful. We pay much attention to details in
terms of scene production. Mountains and rocks don't repeat each other.
More often than not, you will find inscriptions on stones. In this way, a
sense of reality is presented.
Age of Wulin doesn't provide healing classes. Players must put palms
together to cure wounds after war. In view of players' operational
habits, the game supports both mouse and keyboard operations.
In other MMOs, Exp will be converted into level and attribute points,
but we don't do that. You will earn corresponding training points by
means of doing whatever things in the game. These training points will
be consumed as time goes by and release energy to your skills.
Consequently, your skills will be enhanced gradually and form various
skill combinations. Only such a setting can conform to the game's
martial-arts style. So far, no games have designed the same mode as
Every character can learn common skills and 3 different moves: Void,
Reality and Stance, which are equivalent to mutually restraining Paper,
Stone and Scissors. The 3 moves have different starting actions, so
players can judge what move the opponent will assume in advance and then
use reactive moves as well as launch attacks. After playing the game
for a long time, players are able to distinguish the opponent's skills
by observing its starting action, and adopt restrictive moves or dodge
attacks, if only they are familiar with the three moves and react
The combat system has introduced the concept of combo, and some
skills can give rise to special effects, like levitating, sinking to the
ground and floating. The three moves Void, Reality and Stance will also
be applied to PVE. Some details are being adjusted right now.
A character's skill
I cannot disclose much about the important mall system, but I should
say that it will be very different from the existing one. Moreover, the
business model won't be simply based on time subscription or
micro-transaction. One thing can be confirmed is that we won't collect
fees on equipment socketing and gem enhancement.
In the hope of bringing a true martial-arts game, we will allow
players to create guilds, which are more realistic in Age of Wulin.
Players can build castles and palaces in line with their own
preferences. Just as the above screenshot shows, the player put up an
inscribed board for its guild. Guild castles also offer many additional
functions and exclusive territories. Our game won't stop even if you are
not online. The offline system will enable you to interact with the
martial-arts world after quitting the game. For example, when you are
offline, you may be reduced to the status of a slave, or complete quests
for others. Thus, you are likely to find your character is doing the
legwork or appear in another place when you log into the game again.
Certainly, some restrictions are set and certain requirements must be
met in the meantime.