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 Earthrise(p2p mmorpg)

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Shu
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PostSubject: Earthrise(p2p mmorpg)   Fri Feb 19, 2010 8:40 pm

this mmo might be good might be bad.but there is no harm is signing up for beta.if anyone tested it can post here their feedback on it.i myself is a tad interested as well.

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Earthrise is a post-apocalyptic science fiction MMORPG, set in the dark future of the planet Earth. The game is designed to run on the Windows operating system, and will be launching in Q2 2010.

http://www.play-earthrise.com/gallery.php?type=1

beta signup here

http://www.play-earthrise.com/beta/betasignup.html




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AxLR0Se
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PostSubject: Re: Earthrise(p2p mmorpg)   Fri Feb 19, 2010 10:28 pm

Beautiful graphics.. But most 2010 titles have beautiful graphics too (cough FF) :)

Shu, buy me a new gaming pc, and i'll call you big daddy for as long as you want ^^
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Evocator
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PostSubject: Re: Earthrise(p2p mmorpg)   Fri Feb 19, 2010 10:38 pm

@AxLR0Se wrote:
Beautiful graphics.. But most 2010 titles have beautiful graphics too (cough FF) :)

Shu, buy me a new gaming pc, and i'll call you big daddy for as long as you want ^^


Lol. Get your real daddy to buy you one. If it does happen, be sure to show gratitude instead of acting like this:



ps. I never understand the hype about alienware. Overpriced factory components with limited customizing choices. The only good thing about them is their desktop casing.
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AxLR0Se
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PostSubject: Re: Earthrise(p2p mmorpg)   Fri Feb 19, 2010 10:58 pm

yeah they have very sweet looking casings. But as far as the hardware goes, I rather custom make one myself from hp.com (like i did for my sister's pc back in july of 2009)
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Shu
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PostSubject: Re: Earthrise(p2p mmorpg)   Tue Aug 10, 2010 6:59 pm

Earthrise Interview - The New Sci-Fi MMO On The Block
By Jason Van Horn

I'm always trying to find the next big MMO that game that manages to captivate
and sucks you in for long stretches of time. Most of the time those MMOs fizzle
and deflate after only a year (at best) on the market, but there's always that
hope that one will takeoff and really thrive. After a short delay, Earthrise
the upcoming futuristic MMO is back on course, and it's looking like it's set
to deliver an experience MMO fans have been waiting for. To learn more about the
game, we sat down with Atanas Atanasov (Producer of Earthrise and Director of
Masthead Studios) and Momchil Dilov (Lead Writer for Earthrise) to see what they
could tell us about the upcoming Earthrise.




First up, it's nice to be talking to you. I know a lot of fans became worried
when it was announced that Earthrise was being delayed. Could you catch people
up on the happenings that have been going on since that announcement? What was
worked on during that delay? Do you have a new timetable for the beta process
and then final release?


Atanas Atanasov: MMO delays are not something new during
development stages and surprisingly it happened to us, too. The main reason for
that delay was that we did not feel ready to present Earthrise to the public and
we wanted to work more on a game that we would be proud of, not just a launch
another average MMO. Since that announcement came out, we have invited beta
testers into Earthrise, and are gathering valuable information and feedback from
them. We are also focusing on the main things that make an awesome MMO, and
those are combat and crafting, servers, social gameplay, economics, performance
and stability.

We currently have a new timetable, which we are planning to announce soon.




Could you please talk a little about the story and world of Earthrise? In a
genre filled with high-fantasy and Asian inspired worlds, it's refreshing to the
MMO genre get another sci-fi offering?


Momchil Dilov: Indeed, Earthrise is a post-apocalyptic setting, but
in it, humankind not only survived a treacherous war, they thrived using
cutting-edge advances such as nanotechnology, quantum physics and memory
storage. Even with the hostile, mutated environment that the first Pioneers
confronted, humans managed to colonize the first landmass they arrived at
Enterra. By the time the player-controlled characters arrive on the scene,
humankind has become imprisoned by the technology that ensured its survival,
with the settled island becoming a battlefield where the long-suppressed dark
nature of humankind emerges to seed destruction and discord. In Earthrise humans
remain the top predators as well as the main threat to themselves.

Now I'd usually ask about what classes there are in the game, but Earthrise
is instead using a skill-based character progression system. How exactly will
that system work? Will there be a series of trees you must advance to get to
certain skills? Are there literally no restrictions when it comes to the powers
and abilities you pick and choose?


Momchil Dilov: You've guessed correctly players can easily, and without
restriction, learn any ability in Earthrise. The abilities in Earthrise are
arranged in skill lines and are closely related to specific gears used by the
character. The only requirement for an ability to be used by the character is
the presence of certain equipment you can't call for reinforcements without a
radio, can you?




By giving the player so much freedom in their skill options, it sounds like
it'd be theoretically possible for someone to grab whatever they think looks
good and end up with a character that is nothing more than fodder. Given how
many options there are in the game, I'd imagine there would be a kind of "try
before you buy" system or either an easy way to respec. How is Earthrise going
to approach this issue?


Momchil Dilov: The free skill-based system of Earthrise distinguishes it
from most MMOs. As players have the complete freedom to experiment with their
character builds, we have ensured that the initial costs of many abilities are
low enough for players to try different options in the game before making up
their minds to take further steps into the development of their character. There
is not a level cap in Earthrise and a player can earn enough experience points
to learn all the skills in the game there's no catch to it.

Most MMOs have pre-defined classes, because they're often essential to
gameplay. You need that tank to take a beating. You need that healer to keep you
alive. Given the lack of classes, will questing group makeup be relatively the
same as in other games? Say you'll still need someone with the skills to perform
that typical function? Or do you see Earthrise's customization system allowing
for more non-standard groupings?


Momchil Dilov: In Earthrise, both the combat and the economy are
completely player-driven. This essentially means that players will setup their
own rules, creating an ever-changing combat environment for their allies and
opponents. As such, Earthrise has no predefined roles. Currently, we are
providing enough tools for the players to create their own builds. We clearly
won't drive the players to set up specialized or hybrid builds - all of them
have a place on the battlefields of Enterra.




When it comes to combat, it seems like you're heading in a sort-of Tabula
Rasa vibe a game that kind of bridges traditional MMO fighting mechanics, but
with a third-person action-adventure style movement and speed. Would this be an
accurate sense of the game's combat? What can you tell us about the game's
combat systems? Is it strictly long-range or will there be melee abilities too?


Momchil Dilov: The gameplay experience of Earthrise will be a unique mix
of action and RPG elements. While the players have to target their enemies and
allies action-style, they would have to maintain precise timing and coordination
to make sure their attempts result in victory. Currently, we are working towards
a combat style where the distance between players changes constantly, and we're
focusing on more situation-based combat elements that would take the battles in
Earthrise to a new tactical level.

Earthrise will feature a market-based economy, which to me means lots of
crafting opportunities, and perhaps being able to make a lot of money in the
process as well. What can you tell us about the crafting system? How is it
handled? Can players only have one profession? How many different crafting
professions are there? Etc.?


Momchil Dilov: Earthrise places no restrictions on the number of crafting
skills a single character can learn. As Earthrise is a player-driven economy, it
strongly depends on strategic thinking and healthy economy cycles. Thus, we're
focusing our attempts on creating an economy where the endless possibilities of
the crafting system form a gradually unfolding learning curve. We will neither
encourage the players to specialize in a single crafting skill, nor have several
skills at the same time. The number of crafting professions is still in beta
testing, but our plan is to have more than 50 of them.




The PVP mechanics sound a bit different than what most people are accustomed
to. One press release mentioned fighting for order, joining the underground, or
striking off as a criminal on your own. How do these specific images fit in to
the overall PVP of the game? Are we looking at good versus evil here when it
comes to choosing the sides for a battle? Is there going to be objective based
scenarios depending on which side you're playing? What can you tell us about the
PVP?


Momchil Dilov: We want to make this clear once and for all the ground
story of Earthrise forms nothing like faction-based PvP for the players. As
players can shift their allegiance to one NPC organization or another, it
strongly reflects on the way the story is organized. Factions often make
unhealthy alliances, plotting against each other - trying to maintain balance
and independence. In Earthrise, organizations form a network of political
support or opposition to players, depending on the way they negotiate terms with
them.

Earthrise will feature the so-called free for all PvP where a player can
attack virtually anyone. The limitations in this PvP environment will come in
the form of secure areas where PvP will be prohibited, such as towns and
economic hubs. Players who like to kill other players will be marked as player
killers and will not be welcomed in secure areas - they can also become targets
of player killer hunters because there will be no penalties for killing such a
player. There will also be no penalties for killing players belonging to
opposite groups.




Territorial conquest also seems to be a big factor in the game when it comes
to PVP. Is this going to be a more guild-based system? It's mentioned setting
rules or letting the place go to hell? The going to hell part I can see, but
what types of rules will the conquerors be able to set?


Atanas Atanasov: Territorial conquest in Earthrise will be very similar
to a strategy game where players can capture territories and build bases on
those territories. They will have space limitations and will have to choose
carefully between military buildings that will give them a boost in combat and
strong defenses, or economic buildings that will help crafters by providing the
best resources and generate income for the guild that owns them.

What type of subscription model are you currently looking at for Earthrise?
Game + monthly subscription, Game only, F2P with microtransactions?


Atanas Atanasov: We are planning to make Earthrise a subscription-based
game, which means game plus monthly subscriptions.




Is there anything else you'd like to say or talk about regarding Earthrise
that perhaps we didn't cover? Why do you feel Earthrise is the next big MMO that
everyone should be paying attention to?


Atanas Atanasov: Earthrise will bring a breath of fresh air to the MMO
genre, which is choking with class-based or free-to-play titles that introduce a
lot of limitations to the player. We are going in a direction that I believe
many people are looking for. By offering a lot of freedom, RPG customization
options, and a huge sandbox world waiting to be explored and conquered,
Earthrise will be a title that all fans of open-world sandbox games should be
paying attention to.

Earthrise Official Site:
http://www.play-earthrise.com/

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Darkender
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PostSubject: Re: Earthrise(p2p mmorpg)   Tue Aug 10, 2010 8:52 pm

@Evocator wrote:
@AxLR0Se wrote:
Beautiful graphics.. But most 2010 titles have beautiful graphics too (cough FF) :)

Shu, buy me a new gaming pc, and i'll call you big daddy for as long as you want ^^


Lol. Get your real daddy to buy you one. If it does happen, be sure to show gratitude instead of acting like this:



ps. I never understand the hype about alienware. Overpriced factory components with limited customizing choices. The only good thing about them is their desktop casing.

We r just 2 lazy to put the parts together so we order it from alienware :3???

dunno but my alienware pc wich cost me 1k euros is pretty neat doesnt give me any problems, and it cost me only 200 more than building it by buying the individual parts at cheaper places so.. :)

the really overpriced one is that page called falcon west or whatever.. they want like 900 dollars for one of theyr custom cases(only the case lol)
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Shu
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PostSubject: Re: Earthrise(p2p mmorpg)   Tue Nov 30, 2010 12:03 pm


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Facade
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PostSubject: Re: Earthrise(p2p mmorpg)   Thu Dec 02, 2010 2:15 am

@AxLR0Se wrote:
Beautiful graphics.. But most 2010 titles have beautiful graphics too (cough FF) :)

Shu, buy me a new gaming pc, and i'll call you big daddy for as long as you want ^^

Hey AxL ^^ havent seen ya in a while. what are you playing atm?

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Snow
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PostSubject: Re: Earthrise(p2p mmorpg)   Thu Dec 02, 2010 8:39 am

*pokes* check the date on his post XD
Axl isn't arround anymore :(
Hope he's doing ok though

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Mmos to play or test: ArcheAge - Black Desert - B&S - Wildstar - Everquest Next - Icarus
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Facade
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PostSubject: Re: Earthrise(p2p mmorpg)   Fri Dec 03, 2010 12:06 am

oh doh :(.

thought it was recent since earthrise poped up active again

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