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 Patch 1.17 Outline (04/12/2011)

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Eir
Celestial Guard
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Number of posts : 278
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IGN[Game NickName] : Erin Mordeau
Registration date : 2009-10-13

PostSubject: Patch 1.17 Outline (04/12/2011)   Tue Apr 12, 2011 7:18 am

As promised in the seventh Letter from the Producer, we are happy to announce that patch 1.17 is on schedule for release in a matter of days.

◆ Patch 1.17 Release Date
Thursday, April 14, 2011 (following server maintenance)

◆ Patch 1.17 Maintenance Time
2:00 p.m. to 4:00 p.m. (PDT)

The following is a brief outline of the planned changes:

◆ Patch Outline
[dev1002] [dev1003] The implementation of new sidequests
[dev1011] The balancing of guildleve rewards
[dev1020] Adjustments and additions to the party system
Maximum party size has been reduced to 8 members.
Parties with 4 to 7 members are now called "light parties."
Parties with 8 members are called "full parties."
Special status enhancements will be granted to light and full parties. (Changes to party member display UI still under consideration.)
[dev1021] Adjustments to battle content in conjunction with the new party system
Adjustments to behest difficulty and bonuses to accommodate new full party size of 8 members.
Adjustments to the behest schedule.
[dev1029] Adjustments to environment collision detection
[dev1030] Adjustments to enemy distribution
[dev1031] The addition of new notorious monsters
[dev1038] The implementation of new equipment and items
[dev1039] The reduction of randomness affecting the approach phase in gathering
[dev1040] Adjustments and additions to active icons

A more detailed report can be found in the 1.17 patch notes, scheduled for release on April 14.
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quilens
InGame Mods
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IGN[Game NickName] : John Crichton
Registration date : 2011-02-07

PostSubject: Re: Patch 1.17 Outline (04/12/2011)   Tue Apr 12, 2011 7:30 am

big changes

Parties with 4 to 7 members are now called "light parties."
Parties with 8 members are called "full parties."

shit like this that bugs me through
so basically this means 1 person makes all the difference
instead they should do 2-4 considered light parties

so i think definately multi party in behests now
the new scheldue change of behest bugs me because i don't they will make it more often because too many people leveling up too fast for SE so its a nerf imo

new items is nice
devtag 1003 was origianlly tagged with companies so this is interesting

enviro collusions mean we can jump off cliffs now

[dev1039] The reduction of randomness affecting the approach phase in gathering <--- no idea what this means.,



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Shu
Celestial Council
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PostSubject: Re: Patch 1.17 Outline (04/12/2011)   Tue Apr 12, 2011 8:44 am

just about to post this heh

i guess no dungeons afterall.mainly changes to present system atm

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