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 Class adjustment philosophy previewed for Final Fantasy XIV

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Shu
Celestial Council
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PostSubject: Class adjustment philosophy previewed for Final Fantasy XIV   Fri Nov 11, 2011 9:44 pm

9









The next major patch for Final Fantasy XIV
has been discussed in broad strokes, but the upcoming changes for said
patch have only just started to be revealed. Today saw the unveiling of the abstract for patch 1.20's class revisions,
aimed at making each class more unique and interesting to play without
changing the fundamental cross-class system in place. To this end, every
class will see significant overhauls, and the Armoury system as a whole
will be undergoing some streamlining.

Among the bigger changes is the abolition of the current system for
setting actions, replaced by a much more straightforward setup. All
class actions will be automatically added to a players' bars, with
players able to equip more actions from other classes as they increase
in level. Traits are also being revised to be class-exclusive and
automatic, helping to differentiate the classes as you obtain more via
leveling. The full rundown is even more extensive, but it looks to be aimed at keeping classes more fun as a whole in future updates.

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Snow
The Almighty Banana
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PostSubject: Re: Class adjustment philosophy previewed for Final Fantasy XIV   Fri Nov 11, 2011 10:11 pm

Basically such stuff usually happens in beta before release

But I said all I have to say about FFXIV already

That I'm sad
They failed
It was promising
Too soon
Bladiebladieblah etc.

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Mmos to play or test: ArcheAge - Black Desert - B&S - Wildstar - Everquest Next - Icarus
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obbw7291
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PostSubject: Re: Class adjustment philosophy previewed for Final Fantasy XIV   Fri Nov 11, 2011 11:55 pm

I am currently playing ff14 now. i think it has improved significantly since its failed start at the beginning. some of the aussies that are playing are actually enjoying the game quite abit. Ifrit fight is also relatively interesting but classes are quite imbalanced right now.
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Eir
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PostSubject: Re: Class adjustment philosophy previewed for Final Fantasy XIV   Sat Nov 12, 2011 9:22 am

Yea, it's definitely more playable than the year before. Still suffers from a dearth of things to do for the current endgame.

Once you burn through Ifrit, U'Ghamoro, Zahar'ak and Natalan (less than a week's worth of content with a good LS) you're left twiddling your thumbs again. The loot system design for Ifrit weapons is a clear display of trying to buy time til the next big content is out.
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Shu
Celestial Council
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Number of posts : 10802
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IGN[Game NickName] : Ashura/Iori Yagami
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Registration date : 2008-03-31

PostSubject: Re: Class adjustment philosophy previewed for Final Fantasy XIV   Sat Nov 12, 2011 11:45 am

did they bother to refine party recruitment system yet?

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obbw7291
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PostSubject: Re: Class adjustment philosophy previewed for Final Fantasy XIV   Sat Nov 12, 2011 12:06 pm

refining party is next patch supposedly (if i dont remember wrongly). but actually its possible to get parties. just hang out in uldah and wait for pple to shout haha. if not u can just form a group of 4 to 5 then u can shout for more and just grind. grinding is rather effective as long as everyone works and noes what to do.
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