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 Soul Worker

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Neoyoshi
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PostSubject: Soul Worker   Sat Jan 14, 2012 2:27 pm





Source: MMO Culture


12/21/2011 - Blogged by: cinderboy

One way or another, I missed this game when it was first announced back in August. Luckily, the first batch of actual screenshots were only released yesterday, so in a sense I did not missed out much. This is Soul Worker, and at first glance, looks like the product of a Japanese developer. But hell no, this is from the land of online games itself, Korea.

The good thing about Soul Worker is the emphasis on action combat and hitting multiple enemies at once, similar to games like TERA and Dragon Nest. The left mouse click will be normal attack and the right click defense. Players will then need to use skills and attack to chain up combos and air combos. Essentially a game based on instances, the developer is looking at how to make sure maps will be different when revisited to make sure the content does not get boring.

Other than this and the heavy Japanese anime art style, each character will be designated with his or her own weapon. The first 2 shown here are Hammerstol and Chainblade (they are not the characters' name). Hammerstol is a combination of hammer and a cannon blaster, whole Chainblade is pretty much self-explanatory. There will be various options for players to modify and customize their weapons in the future.

In development are also a number of new characters currently missing from the roster (the last one seems to be a 2nd character wielding Chainblade), each wielding a different weapon and having different styles of attacks. Dual gunner ftw!

Lion Games, the Korean development studio, took part in last month's G*Star 2011 in the Business to Business area and apparently met with a number of publishers, including those from Indonesia, Japan and Taiwan. Moreover, Lion Games hinted that the game might hit overseas markets first. Soul Worker Korea is scheduled for beta in 2012, with the official launch in 2013.


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Snow
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PostSubject: Re: Soul Worker   Sat Jan 14, 2012 3:09 pm

I didn't like Rusty-Hearts so this one is auto skip

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Neoyoshi
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PostSubject: Re: Soul Worker   Sat Jan 14, 2012 3:41 pm

@Snow wrote:
I didn't like Rusty-Hearts so this one is auto skip

Apparently you must have beat the Otaku in you to death, haha.

Would you dislike a french fry simply because once upon a time you ate a bad french fry? Of course not,
French fries are usually awesome, that doesn't mean that all of them are, just like not all of them are usually bad either.

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PostSubject: Re: Soul Worker   Sun Jan 15, 2012 8:46 am

I don't like the camera view, this one has same kind of crappy camera view, I can't stand that
It's not a french fry it's the same thing I found out I was allergic for last time ~

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PostSubject: Re: Soul Worker   Sun Jan 15, 2012 11:24 am

@Snow wrote:
I don't like the camera view, this one has same kind of crappy camera view, I can't stand that
It's not a french fry it's the same thing I found out I was allergic for last time ~

So you disliked Rusty hearts for the fact that it didn't have a unfixed 3-diminitional camera aspect?

Well, that's partly the reason i did not enjoy Rusty hearts myself.

But let me at least ask you this, seeing as how Soul Worker is still very deep in development, what would you say about this game if it had the same Camera mechanic as Vindictus?

Looking at the screenshots and the video it looks like the Camera angle is 3-dimisional and not 2-diminsional.

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